![]() ![]() If the animation were longer, I wouldn't have as much of an issue but. When you do use Momentum, the animations are so short that it's not hard to miss it. But you gain charges by waiting when a characters turn is ready. You hit a key when a character attacks an enemy once you've got a charge. You see, many things are based around the Momentum system. The Momentum system is anti-thetical to the turn-based experienced. ![]() Where do I start? I play turn-based games so I don't have to time things with animations or dodge attacks. But the nightrite are grayed out in the menu and as it's the first thing you see, you simply ignore it. What the hell is this system? Selling items so an npc can sell you abilities? Because money is involved and this is labelled as buying and selling, so it is confusing, how much are you buying nightrite for? Are these materials used for other things? Oh, and the first time I used this system, I was selling items separately when I could just go and make them. I guessed they were used for something else. What can I say? Some materials are green when I can sell stuff to the magic consortium (the nightrite npc), yet I don't know why. This was because characters on screen were talking, and they were in almost the same positions in the flashback. It took me a few seconds to realize a flashback was happening at the shrine at the beginning of the game. I couldn't help but feel they could of used a lot of this text in the game-world, rather than leaving all of it in the menus. It's quite mind-boggling that such effort went to add all this information about places, items and enemies when the dialogue and its options are so poor. Honestly I was getting immersed in the menus, reading about the locations and such, only to be pulled out of it very quickly. This isn't poor translation, responses to your dialogue choices are often disappointing, there really is no point to the choices. The quality in general is poor and it often leaves a lot left to be desired. This isn't poor The dialogue is lacking in many ways. ![]()
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